![]() You will find it inside your project directory. Now close Xcode and open YourProjectName.xcworkspace.And you will see the following results. ![]() ![]() Now save the file and again come inside terminal and run the following command.# Uncomment the next line to define a global platform for your project Open the file with any code editor (I am using Sublime) and replace the whole code of the file with the following.Now this will create a file named podfile in your project directory.So Open Terminal and navigate to your Project Directory.So I am going to use this DLRadio Button Library I found in GitHub. The problem is Xcode does not have any inbuilt option for creating Radio Buttons.This is what I came up with.Xcode Radio Button Example Adding DLRadio Buttons to the Project You’re new to all of this! As your understanding grows of how software and the development process works, it will become easier to identify the different parts that make up a design and to split it into manageable pieces. It’s no big deal if this exercise gives you some difficulty. There is so much to do… and where to begin? By cutting up the workload into small steps you make the project less daunting – you can always find a step that is simple and small enough to make a good starting point and take it from there. You may have a cool idea for an app, but when you sit down to write the program it can seem overwhelming. Having a list that breaks up a design into several smaller steps is a great way to deal with the complexity of a project. Whenever I start working on a new app, I first make a list of all the different pieces of functionality I think the app will need. You’d be surprised at how many people start writing code without a clear idea of what they’re actually trying to achieve. Once you know what you want, you can also figure out how to do it, even if you have to ask someone or look it up. The first step is to figure out what you need to do how to do these things is not important yet. ![]() Try to think of other things the app needs to do - it doesn’t matter if you don’t actually know how to accomplish these tasks. The app needs to put the “Hit Me!” button on the screen and show an alert pop-up when the user presses it. It’s OK if you draw a blank, but give it a shot anyway. This game probably won’t make you an instant millionaire on the App Store, but even future millionaires have to start somewhere! Making a programming to-do listĮxercise: Now that you’ve seen what the game will look like and what the gameplay rules are, make a list of all the things that you think you’ll need to do in order to build this game. The game repeats until the player presses the “Start Over” button (the curly arrow in the bottom-left corner), which resets the score to 0. After you dismiss the alert pop-up by pressing the OK button, a new round begins with a new random target. The closer to the target value you are, the more points you score. When you’re confident of your estimate, you press the “Hit Me!” button and a pop-up, also known as an alert, will tell you what your score is: Because you can’t see the current value of the slider, you’ll have to “eyeball” it. In the screenshot above, the aim is to put the bull’s eye at 84. The objective of the game is to put the bull’s eye, which is on a slider that goes from 1 to 100, as close to a randomly chosen target value as you can. This is what the Bull’s Eye game will look like when you’re finished: The anatomy of an app: A brief explanation as to the inner-workings of an app.The one-button app: Creating a simple one-button app in which the button can take an action based on a tap on the button.The Bull’s Eye game: An introduction to the first app you’ll make.And you will take that first step by creating the Bull’s Eye game. There’s an old Chinese proverb that says, “A journey of a thousand miles begins with a single step.” You are about to take that first step on your journey to iOS developer mastery. ![]() Store Search Section 4: 13 chapters Show chapters Hide chapters My Locations Section 3: 11 chapters Show chapters Hide chaptersĢ8.2 Create a custom table view cell subclass Getting Started Section 1: 8 chapters Show chapters Hide chaptersģ.2 Understanding objects, data and methodsĬhecklists Section 2: 12 chapters Show chapters Hide chaptersĩ.1 Table views and navigation controllers ![]()
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